Publications

  • 2023

    • "FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs"

      Richmond P, Chisholm R, Heywood P, Chimeh MK, and Leach M

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  • 2022

    • "UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials Using FLAME GPU"

      Richmond P, Leach M, Heywood P, Pappalardo F, Russo G and Pennisi M

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  • 2021

    • "GPU Accelerated Simulation of Transport Systems"

      Heywood P

      PhD Thesis

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  • 2019

    • "Parallelisation strategies for agent based simulation of immune systems"

      Chimeh MK, Heywood P, Pennisi M, Pappalardo F, and Richmond P

      BMC Bioinformatics

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    • "A data-parallel many-source shortest-path algorithm to accelerate macroscopic transport network assignment"

      Heywood P, Maddock S, Bradley R, Swain D, Wright I, Mawson M, Fletcher G, Guichard R, Himlin R and Richmond P

      Transportation Research Part C: Emerging Technologies

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  • 2018

    • "Parallel Pair-Wise Interaction for Multi-Agent Immune Systems Modelling"

      Chimeh M, Heywood P, Pennisi M, Pappalardo F, and Richmond P

      Bioinformatics and Biomedicine (BIBM), 2018 IEEE International Conference on

      CMISF Workshop (BIBM) 2018. To be published.

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  • 2017

    • "Data-parallel agent-based microscopic road network simulation using graphics processing units"

      Heywood P, Maddock S, Brackstone M, Casas J, Garcia D, Richmond P

      Simulation Modelling Practice and Theory

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    • "Accelerating Transport Microsimulation: Demonstrating the Impact of Future Many-Core Simulations - Final Report"

      Heywood P, Richmond P, Maddock S, Brackstone M, Casas J, Garcia D

      Department for Transport - Transport Technology Research Innovation Grant (T-TRIG July 2016) Whitepaper

      To be published

  • 2016

    • "Accelerating Traffic Models Using GPU-Based Technology"

      Bradley R, Wright I, Swain D, Himlin R, Heywood P, Richmond P, Maswon M, Fletcher G, Guichard R

      Proceedings of European Transport Conference 2016

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    • "Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel"

      Shui W, Maddock S, Heywood P, Craig-Atkins E, Crangle J, Hadley D, Scott R

      Computer Graphics & Visual Computing (CGVC) 2016

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    • "PED: Pedestrian Environment Designer"

      McIlveen J, Maddock S, Heywood P, Richmond P

      Computer Graphics & Visual Computing (CGVC) 2016

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  • 2015

    • "Visualising Real Time Large Scale Micro-Simulation of Transport Networks (Extended Abstract)"

      Heywood P, Richmond P, Maddock S

      To appear in 'Proceedings of Computer Graphics and Visual Computing'

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    • "Road Network Simulation using FLAME GPU"

      Heywood P, Richmond P, Maddock S

      Euro-Par 2015: Parallel Processing Workshops, Volume 9523 of the series Lecture Notes in Computer Science pp 430-441

      The final publication is available at link.springer.com

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